Amazon Ads for Twitch

FolloWars : Turning viewers into players.

REAL ESTATE
EXPERIENCE DESIGN
BRAND WORLDBUILDING
ONLINE

In marketing, too often the instinct is to push. FolloWars showed what happens when you flip the script and let play do the pulling.

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Twitch is where live entertainment thrives, and where younger generations play, watch, and build culture together. But with over 7.1 million active channels each month and an average of 94,000 broadcasting live at any moment, competition for attention is intense.

Inventing new
ways to play
on the
platform.

For Twitch, the question wasn’t just about advertising, it was about inventing new ways to play on the platform itself. How could Twitch evolve from being a place where games are streamed, to a place where new games are born, designed specifically for the live format and for the unique relationship between streamers and their communities?

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Original, Twitch-native and fully playable.

That’s the challenge Amazon Ads for Twitch brought to HAUS OF PARK’s team:

—How do we create a Twitch-native gaming experience, something viewers can play through chat, not just watch?

—How can we make it modular, repeatable, and scalable? How can we make it a format that streamers love, and brands can sponsor authentically?
—And most importantly, how can we turn audiences into players, not just spectators?

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Enter FolloWars: the first-ever tactical battle game built specifically for Twitch streams. 

The concept was simple but powerful: instead of viewers watching a match unfold, what if they were the match?

In FolloWars, two streamers face off as generals commanding their own communities. Each streamer recruits 50 viewers to join their army and select their unit type: infantry, archers, cavalry. During the live match, the streamer directs strategy in real time while every enlisted viewer controls their own unit on the battlefield.

Every attack, defense, and dice roll plays out live on stream, creating a shared, unpredictable spectacle that merges game mechanics, streaming dynamics, and community fandom into one experience.

It wasn’t just gameplay: it was co-authorship in motion. Streamers became leaders. Viewers became soldiers. Chat became a living, breathing crowd.

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FolloWars was designed as a Twitch Original, not a campaign, but a scalable entertainment product that brands could sponsor and customize.

Built in Unreal Engine, the format allows for complete creative flexibility: the map, environment, unit types, and art direction can all be adapted for future partners. Every version remains unmistakably Twitch-native. Made by Twitch, for Twitch.

The first sponsored edition with APARTMENTS.COM

To launch FolloWars to the world, Twitch partnered with Apartments.com to debut its first sponsored edition.
The collaboration transformed the battlefield into the “Apartminternet”, the futuristic, eccentric world inspired by the brand’s long-running Brad Bellflower campaign. Characters became quirky, lore-driven tenants. Headquarters reflected the brand’s humorous sci-fi aesthetic. Even the interface mirrored the absurd, retro-futurist tone that fans recognized from the ads.

But more than anything, the sponsorship proved a point: 
When brands embrace Twitch’s innovations, they’re not interrupting play: they’re fueling it. 
 
The game remained Twitch’s; the brand simply became part of the universe.

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Reactions and metrics that spoke volumes.

The Apartminternet Edition of FolloWars went live in a high-stakes battle featuring top streamers such as DisguisedToast and EmilyWang, rallying their communities into digital war.

The results spoke volumes:
—15K peak concurrent viewers
—9.4K average viewers
—21.8K total hours watched
—Breaking into the coveted top 10 worldwide on Twitch during the event (#8 in a sea of 50K+ live streams)

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FolloWars didn’t just capture attention. It built belonging.

Why it matters.

FolloWars redefines what content can be on Twitch. 
It’s not a campaign or a one-off activation. It’s an Original Game built for Twitch: a new, ownable format that lives at the intersection of game, show, and community.

For Twitch, it expands the platform’s role, from hosting live streams to producing original, playable entertainment designed for streamers and fans. It offers a scalable, customizable format that can host brand sponsorships while staying true to Twitch’s culture of play and participation.

For brands, it opens a new model of partnership, one where advertising takes the form of shared play, not interruptive placement. 
 
Instead of “buying a spot,” brands now “join a story.”
For audiences, it’s a chance to move from spectatorship to authorship. To become the action instead of watching it.

The impact:
bridging esports, community play
and live entertainment.

FolloWars sits at the crossroads of esports, community play, and live entertainment. It is a fully Twitch-native property that demonstrates the platform’s capacity to evolve its ecosystem, from streaming others’ games to building its own universes.
By bringing together Amazon Ads for Twitch, HAUS OF PARK, and pioneering partners like Apartments.com, FolloWars proved that live, participatory play can create cultural moments as powerful as any mainstream broadcast.

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And most importantly, it showed that the next frontier of Twitch isn’t about selling impressions: it’s about creating games exclusively for Twitch that audiences can live, shape, and play together.

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