Immersive Marketing

From spectacle to play:
the future of marketing is
in immersive worlds.

Playable
Gamification
Immersive Worlds
Brand Lore
Engagement
5 mins.

At Comic-Con 2025, the message was loud and clear: if you want to make an impact, don’t just build a world that looks good. Build one that plays well.

Building worlds wins  X  
Building worlds wins  X  
Building worlds wins  X  
Building worlds wins  X  
Building worlds wins  X  
Building worlds wins  X  
Building worlds wins  X  
Building worlds wins  X  
Building worlds wins  X  
Building worlds wins  X  
Building worlds wins  X  
Building worlds wins  X  
Building worlds wins  X  
Building worlds wins  X  
Building worlds wins  X  
Building worlds wins  X  
Building worlds wins  X  
Building worlds wins  X  
Building worlds wins  X  
Building worlds wins  X  

Storytelling inside your brand world.

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While some brands still bet on scale, noise, and photo ops, the standouts did something smarter: they designed for interaction, immersion, and storytelling that lives within the universe fans love. 

From lore-based merch to gamified lines and clever day-to-night transformations, these experiences didn’t just entertain: they engaged.

Here are five lessons from Comic-Con 2025 that show us how immersive IP worlds, when done right, unlock something bigger than hype: connection.

CANON-CRAFTED MERCH  X  
CANON-CRAFTED MERCH  X  
CANON-CRAFTED MERCH  X  
CANON-CRAFTED MERCH  X  
CANON-CRAFTED MERCH  X  
CANON-CRAFTED MERCH  X  
CANON-CRAFTED MERCH  X  
CANON-CRAFTED MERCH  X  
CANON-CRAFTED MERCH  X  
CANON-CRAFTED MERCH  X  
CANON-CRAFTED MERCH  X  
CANON-CRAFTED MERCH  X  
CANON-CRAFTED MERCH  X  
CANON-CRAFTED MERCH  X  
CANON-CRAFTED MERCH  X  
CANON-CRAFTED MERCH  X  
CANON-CRAFTED MERCH  X  
CANON-CRAFTED MERCH  X  
CANON-CRAFTED MERCH  X  
CANON-CRAFTED MERCH  X  

1. Canon-crafted merch
isn't just cool: it's measurable.

Slapping a logo on a freebie is easy. Crafting in-universe merchandise that fans want to earn, collect, and share? That’s strategy.

At Comic-Con, the best merch felt like narrative extensions.

Hulu’s King of the Hill activation turned a corner of the convention into Arlen, Texas—with Alamo-branded water, trucker hats, and photo ops featuring Dale’s Dead Bug truck and Hank’s mower. The goal wasn’t novelty. It was full fan immersion.

*Photos by SDCC Unofficial Blog.

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Abbott Elementary: an in-world block party.

Abbott Elementary’s “Very Abbott Block Party” was a joyful schoolyard celebration pulled straight from the show’s tone and setting. Fans were welcomed into a vibrant street party complete with a giant Ferris wheel, Philly Water Ice stands, and retro Boom Box bags and bucket hats.

*Photos by SDCC Unofficial Blog.

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Even the giveaways felt narratively grounded, with merch handed out as if it had come from the school’s fictional “Lost & Found.”

It wasn’t just themed. It was fully in character, turning everyday objects into playful, personal extensions of the Abbott universe.
And when merch becomes narrative-driven and limited-edition, it also becomes measurable.

At Supercell’s Starr Park, fans paid $2 for access (matched in donations by the brand) proving you can align creativity with purpose and KPIs.

MAXIMIZING YOUR FOOTPRINT’S IMPACT  X  
MAXIMIZING YOUR FOOTPRINT’S IMPACT  X  
MAXIMIZING YOUR FOOTPRINT’S IMPACT  X  
MAXIMIZING YOUR FOOTPRINT’S IMPACT  X  
MAXIMIZING YOUR FOOTPRINT’S IMPACT  X  
MAXIMIZING YOUR FOOTPRINT’S IMPACT  X  
MAXIMIZING YOUR FOOTPRINT’S IMPACT  X  
MAXIMIZING YOUR FOOTPRINT’S IMPACT  X  
MAXIMIZING YOUR FOOTPRINT’S IMPACT  X  
MAXIMIZING YOUR FOOTPRINT’S IMPACT  X  
MAXIMIZING YOUR FOOTPRINT’S IMPACT  X  
MAXIMIZING YOUR FOOTPRINT’S IMPACT  X  
MAXIMIZING YOUR FOOTPRINT’S IMPACT  X  
MAXIMIZING YOUR FOOTPRINT’S IMPACT  X  
MAXIMIZING YOUR FOOTPRINT’S IMPACT  X  
MAXIMIZING YOUR FOOTPRINT’S IMPACT  X  
MAXIMIZING YOUR FOOTPRINT’S IMPACT  X  
MAXIMIZING YOUR FOOTPRINT’S IMPACT  X  
MAXIMIZING YOUR FOOTPRINT’S IMPACT  X  
MAXIMIZING YOUR FOOTPRINT’S IMPACT  X  

2. One footprint,
two worlds.

Why shut it down at sunset when you can level up?

The smartest activations didn’t pack up at the end of the day. Instead, they transformed. By evolving their vibe from day to night, these experiences kept fans engaged and on their toes, deepening immersion with every shift.

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Take Alien: Earth.

By day, it invited guests into a calm, futuristic XR zone, simulating an off-world research outpost. But once night fell, the tone flipped.

That same space became a haunted lab crawl, complete with flickering lights, live performers, unexpected jump scares, and a creeping sense of unease. It wasn’t just a lighting change, it was a full-on narrative shift.

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Adult Swim took things from
surreal to full-on unhinged.

Their pirate-cat tower—already bizarre and eye-catching by day—became a party beacon after dark. Fans danced under laser lights, vibed to DJ sets, and watched live animations projected onto the ship’s sails. The chaos scaled with the clock, turning the activation into a two-part experience that felt alive and unpredictable.

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Same footprint, new vibe.

Because when you split your daypart strategy, you don’t just maximize space, you multiply your impact on fans.

QUEUE THE FUN  X  
QUEUE THE FUN  X  
QUEUE THE FUN  X  
QUEUE THE FUN  X  
QUEUE THE FUN  X  
QUEUE THE FUN  X  
QUEUE THE FUN  X  
QUEUE THE FUN  X  
QUEUE THE FUN  X  
QUEUE THE FUN  X  
QUEUE THE FUN  X  
QUEUE THE FUN  X  
QUEUE THE FUN  X  
QUEUE THE FUN  X  
QUEUE THE FUN  X  
QUEUE THE FUN  X  
QUEUE THE FUN  X  
QUEUE THE FUN  X  
QUEUE THE FUN  X  
QUEUE THE FUN  X  

3. Queue the fun.

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Nobody likes waiting, and the huge attendance at Comic-Con means queues. Long ones… Some brands decided to solve this by making the queues part of the adventure.

Twisted Metal turned their wait area into a karaoke party. Chaotic, strange, tonally surprising, but somehow, it worked. 

Abbott Elementary surprised fans with in-line flash mobs. The takeaway? Anticipation doesn’t have to feel like a pause. With the right design, it becomes a prelude.

TACTILE BEATS DIGITAL  X  
TACTILE BEATS DIGITAL  X  
TACTILE BEATS DIGITAL  X  
TACTILE BEATS DIGITAL  X  
TACTILE BEATS DIGITAL  X  
TACTILE BEATS DIGITAL  X  
TACTILE BEATS DIGITAL  X  
TACTILE BEATS DIGITAL  X  
TACTILE BEATS DIGITAL  X  
TACTILE BEATS DIGITAL  X  
TACTILE BEATS DIGITAL  X  
TACTILE BEATS DIGITAL  X  
TACTILE BEATS DIGITAL  X  
TACTILE BEATS DIGITAL  X  
TACTILE BEATS DIGITAL  X  
TACTILE BEATS DIGITAL  X  
TACTILE BEATS DIGITAL  X  
TACTILE BEATS DIGITAL  X  
TACTILE BEATS DIGITAL  X  
TACTILE BEATS DIGITAL  X  

4. Touch beats tap.

Not every reward needs to be digital. In fact, some of the most successful game loops ditched screens altogether.

Supercell immersed fans in a squishy gems world, distributed sticker badges, and favored team-based skill games. Hulu’s King of the Hill leaned into IRL gameplay with beer pong, boot tosses, and pin scavenger hunts.

These tactile interactions brought joy back to the physical, proving that real-world engagement still reigns supreme.

No screens. No QR codes. Just hands-on fun fans could feel.

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PLAYABLE BEATS SPECTACULAR  X  
PLAYABLE BEATS SPECTACULAR  X  
PLAYABLE BEATS SPECTACULAR  X  
PLAYABLE BEATS SPECTACULAR  X  
PLAYABLE BEATS SPECTACULAR  X  
PLAYABLE BEATS SPECTACULAR  X  
PLAYABLE BEATS SPECTACULAR  X  
PLAYABLE BEATS SPECTACULAR  X  
PLAYABLE BEATS SPECTACULAR  X  
PLAYABLE BEATS SPECTACULAR  X  
PLAYABLE BEATS SPECTACULAR  X  
PLAYABLE BEATS SPECTACULAR  X  
PLAYABLE BEATS SPECTACULAR  X  
PLAYABLE BEATS SPECTACULAR  X  
PLAYABLE BEATS SPECTACULAR  X  
PLAYABLE BEATS SPECTACULAR  X  
PLAYABLE BEATS SPECTACULAR  X  
PLAYABLE BEATS SPECTACULAR  X  
PLAYABLE BEATS SPECTACULAR  X  
PLAYABLE BEATS SPECTACULAR  X  

5. Spectacular isn’t always
playable...and playable
is what sticks.

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Big sets turn heads. But if there’s nothing to do, the experience fades fast.

Take Predator: Badlands: animatronic-heavy and stunning to look at, but mostly passive. 

Contrast that with SEGA’s Sonic: Cross Worlds Racing, which blended scale with substance. Hosted at K1 Speed and slightly offsite, it felt exclusive and immersive.

Hands-on, playable game universe.

Fans raced in Sonic and Shadow–themed go-karts at K1 Speed, entering the track through oversized ring-shaped portals—a clever nod to Sonic’s in-game universe. 

Inside, they explored a Sonic x LEGO collaboration featuring demo stations and life-size LEGO statues, blending hands-on interaction with digital gameplay in a way that felt true to the franchise.

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An activation that worked from A to Z.

What made it work? Every element invited participation. 

From collectible head socks to retro-style posters, the merch struck a balance between nostalgia and novelty.

SEGA took things beyond just another set to walk through. They built fans a world to move through, build in, and play with. Their fans didn’t just visit the activation: they lived inside it, and got to take a little piece of it home with them.

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The takeaway  X  
The takeaway  X  
The takeaway  X  
The takeaway  X  
The takeaway  X  
The takeaway  X  
The takeaway  X  
The takeaway  X  
The takeaway  X  
The takeaway  X  
The takeaway  X  
The takeaway  X  
The takeaway  X  
The takeaway  X  
The takeaway  X  
The takeaway  X  
The takeaway  X  
The takeaway  X  
The takeaway  X  
The takeaway  X  

The future isn’t about building bigger. It’s about building better.

Comic-Con 2025 confirmed what we’ve long believed: spectacle might get you a photo, but play earns you fandom.

As audiences grow savvier and IP fatigue creeps in, surface-level engagement no longer cuts it. The most resonant activations are moving past aesthetics and building experiences with intention.

They weave in participation, giving fans roles to play, challenges to complete, and rituals to return to. These aren’t passive, pretty environments; they’re full-blown ecosystems designed for agency and emotional investment.

The future lies in meaningful play.

In a landscape where attention is fleeting but fan passion is high, cultural relevance belongs to the brands that create space for interaction. The future of engagement isn’t about louder campaigns. It’s about meaningful play.

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